Keychron opens the CAD cupboard: full industrial designs for keyboards and mice now on GitHub

April 8, 2026
A product designer using a computer for 3D furniture modeling in an office setting.
Photo by cottonbro studio on Pexels

It has been reported that Keychron has published production-grade industrial design files for 83 keyboard and mouse models on GitHub — more than 640 design files in total. Want to peek under the hood of a real consumer keyboard? Now you can. It’s a rare move from a mainstream peripheral maker: real STEP, DWG, DXF and PDF assets, ready for study, remixing, and education. But don’t get any ideas about selling clones — the files are source-available for personal, educational, and non-commercial use only.

What’s in the repository

The repo covers Q, Q Pro, Q HE, K Pro, K Max, K HE, V Max and P HE keyboard families plus M and G series mice. Each model folder typically includes cases, plates, stabilizers, encoders and full-model STEP files; keycap profiles (OSA/KSA) and example parts are present too. There are docs — a File Format Guide, a Getting Started guide, and a 3D-printing guide — and a generated repository inventory so you can map the tree without downloading the farm.

How to explore and contribute

Open the STEP or DWG files in your CAD tool of choice, study mounting systems, tolerances, and component integration, then remix plates, cases, or accessories for fun or learning. The repo explicitly invites non-commercial remixes and community fixes; contribution rules, file standards and workflows are documented in Contributing.md. Want to print something? Read the 3d-printing guide first. Want to build something to sell? Stop — read the License FAQ instead.

Why this matters

This isn’t just a generous file drop. It lowers the barrier to hands-on hardware learning, lets modders explore deeper structural changes, and could seed a new generation of compatible accessories. For the maker community and hardware students, it’s like getting the keys to the factory — with one hand held back by a license. Community growth, education, and better-informed modding are the likely winners. And yes, for fans of tinkering, that little thrill of seeing how a product is actually built is exactly why we do this.

Sources: github.com/keychron, Lobsters